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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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Tobacco Baron (Norwegian) November 20, 2003 - by Ian Bogost Jill Walker points out a rhetorical game that simulates a tobacco empire, Tobakkbaronen. The game seems elaborate and high in production value, but it's all in Norwegian, so I'll just quote from Jill's commentary on it:
It's a strategy game, done in Flash, where you play a tobacco baron and win the game by choosing how to develop and market your cigarettes. Target children, poor people or stupid people? How much nicotine, how many other awful substances? What do you want your ads to look like? How many lobbyists will you buy to convince the WHO not to ban smoking?
Comment from Matt Barton on November 23, 2003
It's too bad this is in Norweigan. It looks like it's exactly the sort of project you discussed in your "Sim vs. Narrative" article. Have you ever played Bullfrog's "Syndicate" line of games? Also, the "Fallout" series had some political content sprinkled throughout. Nuclear War was another great one; I remember the Spitting Image puppets used to create "ronnie raygun" and so on. Comment from Matt Barton on January 8, 2004
Just thinking you really ought to read up that Nuclear War game I was talking about in this comment. Here's a few sites with info about the game: http://screenmania.retrogames.com/amiga/01/amiga_0009.html Good screenshots. Here's a review of the game in German: http://www.classicgaming.nl/reviews/nuclearwar.html I played this game a lot in my youth... POST A COMMENT
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