RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor emeritus)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Therapeutic Robot, toy design and advergames
November 21, 2003 - by Gonzalo Frasca

Paro is a therapeutic toy/pet for people who cannot deal with a real animal. Obviously, it comes from Japan, land of the rising robots. I have been visiting a lot of toy stores lately, not because I am an early Christmas shopper, but as a way to get a better idea of what's going on in the toy business and how we can relate this to videogames.

I paid particular attention to new toy ideas and my general impression is that they try too hard to be innovative, even if that goes against its playability and the amount of fun time they may provide. In other words, many new toys work as marketing messages rather than as toys themselves: they aim to appeal to buyers (parents, not kids) with some innovative feature that can certainly be original but lacks what it takes to be a good toy. Of course, from an industrial point of view, this is ok: play with the toy just for a few days or weeks and then buy a new one.

The equivalent in videogames is the franchise game that is developed in a rush to meet the movie/TV show launch and appeals to the parents enough in order for them to buy it. Of course, it takes only a few minutes for the end-user to realize that the game sucks.

This is one of the clear dangers of early advergaming: they are flashy enough to catch our attention, but they do not provide a full gaming experience. Some may argue that this may be enough for the game to deliver its message. It is true, but I am not sure if advertisers want their products to be associated with a lame gaming experience. The best bet for Flash advergames is that they are good enough to be replayed several times. Their potential is just too big for being wasted as an equivalent to banner ads.



Comment from matt on November 23, 2003

Have you seen the advergames at http://www.candystand.com/? Most of these were created by Gary Kitchen of old-school arcade fame. Kitchen did an interview with Shane R. Monroe (http://retrogamingradio.com). Unfortunately, that episode is now available only on the archive CD.

Comment from Lea Joy on October 15, 2004

Just be surfing around in net. I definitely fpund a very informal place with a lot of good stuff for everybody. I will
certainly visit your site again sometime. Really good work.


POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
My New Column: Disjunctive Play

Gamasutra has published my latest "Persuasive Games" column, Disjunctive Play. The column mostly discusses Jason Rohrer's new game Between, but ...

Missile in the HASTAC

The HASTAC consortium has just announced a forum hosted by their HASTAC Scholars fellows on digital games, entitled Participatory Play: ...

Pekid Oil

Molleindustria has released a new game about the history and hypothetical future of oil, called Oiligarchy. The game feature's M's ...

Announcing the Journalism & Games Research Project

I'm excited to announce the first public materials from a research project on Journalism and Videogames, which I've been pursuing ...

Politics and Games at Harvard

It's been quiet around here! Next week I'll share the cause of it. Until then, I did a talk at ...

Click Archaeology

One More Election Game

My New Column: The Birth and Death of the Election Game

Truth Invaders

Mad Men Jeopardy


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.