RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Macromedia Central and P2P
December 2, 2003 - by Ian Bogost

Last week, Macromedia announced Central, their new occasionaly-connected application host. Central is a connection-aware desktop app container for Flash-based rich-media modules. The initial release has a pretty slick blog reader module; you download your feeds when you have connectivity, and you can read them later when you're offline.

One of the most exciting things about Central is that AOL is exposing the Presence API for AOL IM inside Central. This presents interesting opportunities for casual games, especially multiplayer, presence-aware casual games. Because you have to write your own user-interface for any AOL IM data, you could use the free AOL IM peer to peer network as a way to send data snippets for a Flash game. I have a couple projects underway that I might try this out on. The point is, this is a cheap, easy way to make peer to peer games, which could really do wonders for rhetorical games.

The only problem is, you'd have to play the game within the Central application. And I do wonder if Central is, well, too centralized to make this an appealing way to run applications. Jeremy Allaire envisions a future in which this won't be such a problem, but for now I'm not sure.




POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
Serious Games Summit 2009 Call for Submissions

Ben Sawyer and I will be programming the Serious Games Summit at GDC 2009. The call for submissions is now ...

Gimmickry, or How Exergaming Went Mainstream

I've been thinking about exercise games lately, primarily due to an onslaught of new games, devices, and initiatives. For example, ...

Packaging Man: Skip the Wrapper and the Game

Consider a new game Packaging Man, which its creators bill as follows: an environmentally themed video game ... to raise ...

The Clintons on SNES

For some reason, it was possible to select then-White House occupants Bill Clinton, Hillary Clinton, or Al Gore as players ...

Attention Hog

San Francisco artist Chris Basmajian has created Attention Hog, A casual game about attention-driven social network culture. In Basmajian's words, ...

Atari Licenses Too Good to be True

Go Buy Braid

Suffering under Global Poverty

You'll wish it had stayed dead

Return to Death Race


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.