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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
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John Kerry Tax Invaders April 15, 2004 - by Ian Bogost
Technically speaking, it's a pretty weak game. If the enemies reach the bottom of the screen they just disappear, and the shields above the GWB head don't work at all, but I guess the GOP didn't want to ascribe any rhetorical or military power upon the "tax gap" opponents. More importantly, it's rhetorical power is very weak. A political position for each level is inscribed below the game board ("John Kerry: $658 billion tax increases over 10 years"), and the player's actions in the game amount to a barrage of projectile-embedded declarations of, "Damn straight!" As with their previous effort, Kerry vs. Kerry (also discussed here on WCG), in Tax Invaders the player does not learn anything in the game about why the GOP position against Kerry is valid. As another public example of political games, I'm happy to see the Bush camp trying things like John Kerry Tax Invaders. But does the GOP really think that what President Bush needs is a representation of his head firing bullets? If one could read any successful rhetoric inside this game, could it be that the GOP sees everything through the lens of military action? Comment from BridgetAG on April 16, 2004
This strikes me as perhaps the creation, not of a strategic campaign decision, but the voluntary contribution of a college age supporter who wants a career in the field. Probably no one in the party has looked seriously at this You can just hear some geezer saying "What? A computer game? Yeah, all the kids are playing those things, sure, go ahead." Comment from Ian Bogost on April 16, 2004
That may be true. But I'm trying to give them the benefit of the doubt. Right now I am in talks to create another game for a major political group this election cycle, and I can tell you that they are definitely taking it seriously. At the same time, this is ON the GOP website. So even if it isn't a strategic campaign decision, it still represents official, endorsed campaign speech... that's why I'm so enamored that Bush's head shoots things. Comment from Gonzalo Frasca on April 16, 2004
Yes, I agree with Ian. The GOP needs the benefit of doubt. Still, it is true that seeing the GOP approving a game with W. firing shots from his head is quite surprising and risky. Just like the previous boxing game, the production on this one is simply lame. And the rhetorical approach is, well, how to phrase it, amateur (of course, aren't we all in this new genre?). I would have DEFINITIVELY included, say, an elephant rather than W's head. The tax blocks are way too abstract (what about a Donkey Kerry Kong on the top of the screen throwing tax barrels? At least there you could see Kerry producing the alleged problem). Here I am, again, giving free design advice to the Republicans. Shame on me :) Comment from BridgetAG on April 18, 2004
Ok, giving them a great big benefit of the doubt, I can perhaps see this working if someone viewed it not as a "game", or as much of an informational piece but more like a traditional political cartoon, with all the history of outlandishness they carry. It ABSOLUTELY tells me that there is need for well thought out advocacy games that are not demeaning to both the presenting and oppositional parties at the same time. Good luck, both sides need your help! Comment from Ian Bogost on April 19, 2004
A few notes on the similarities of political cartoons and games like Tax Invaders. Gonzalo has often called his Newsgaming project represents a convergence between videogames and political cartoons, so there is clearly some utility in thinking about these media forms together. The problem with looking at John Kerry Tax Invaders would be a lousy political cartoon. Political cartoons often expose internal inconsistencies or ironies in political situations (here's one from Matt Davies, who just won the Pulitzer Prize for editorial cartooning). The GOP is probably correct; John Kerry would increase taxes as president. What's missing from Tax Invaders that might make it a reasonably decent cartoon is an interpretation of how the tax increase would affect individual citizens. In its most archetypical incarnation, Space Invaders is a struggle to protect humankind from the destructive Other. This is where something like Donkey Kerry Kong -- or Kerry as the mothership of the tax aliens -- makes sense: show Kerry imposing the tax increases, and then show how those tax increases afflict the citizen. This is also where a technical failure of Tax Invaders really undermines the game's effort: if you wait long enough, the tax invaders just move off the screen and don't pose any more trouble. In the static political cartoon version of Tax Invaders, however, the videogame is just a red herring, a frame for representing a conflict of any kind. There may be a way to use such a figure effectively in an editorial cartoon, but it's certainly not the most rhetorically efficient means of doing so. POST A COMMENT
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Republican video games
Excerpt: It appears the trend of using video games as a form of political commentary has now spread as far as the Republican party. Recently, they've been releasing a series of pretty funny little games attacking Kerry. One of them is John Kerry: Tax Invaders,... Weblog: collision detection Tracked: April 21, 2004 5:37 AM |
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