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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



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Gaming Techniques for Citizen Engagement
May 27, 2004 - by Ian Bogost

Chris Quigley, from the British organizational consultantcy Delib, has published Game On: A thought paper on the use of gaming techniques for citizen engagement and e-participation (120k Word Doc).

Here's the abstract:

In this paper Chris Quigley examines the applicability of gaming techniques in citizenship engagement and e-participation. The paper looks at three main areas: (1) The need for more effective citizenship engagement techniques; (2) The commonality between gaming and citizenship engagement; (3) Recommendations based on developing more effective democratic environments

The paper also cites several example games that were new to me:

  • Smart | Connect, a game designed to engage young people in local issues
  • Super Shagland, an amusing platformer indended to engage young people in HIV awareness. Pay attention to the "virilometer" as you play.

    (thanks to Barry)



    Comment from Roland on October 23, 2004

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    Comment from Online Poker on February 16, 2005

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