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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
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Fahrenheit 9/11 - the videogame? July 5, 2004 - by Gonzalo Frasca Ok, the title probably caught your attention. Yup, it's a cheap tabloid trick, but it should remind you that you should never believe what you read, see or play, not even on this, your friendly site. Anyway, there is no Fahrenheit 9/11 game (at least yet, are you reading Michael? Give us a ring and we'll make a great game for ya :) but the fact is that Michael Moore made it to the cover or Time Magazine (you need to be registered to read it at Time.com, but you can read it at MichaelMoore.com for free). The best quote of the article (at least the best quote for WCG readers) reads:
[...] we may come to look back on [Fahrenheit 9/11's] hugely successful first week the way we now think of the televised presidential debate between John Kennedy and Richard Nixon, as a moment when we grasped for the first time the potential of a mass medium--in this case, movies--to affect American politics in new ways. If that's the case, expect the next generation of campaign strategists to precede every major election not only with the traditional TV ad buys but also with a scheme for the rollout of some thermonuclear book, movie, CD or even video game, all designed to tilt the political balance just in time. (my emphasis)
Oh, yeah. Political videogames are gaining momentum. Comment from Dave on July 15, 2004
Interesting post! Made a similar post (coincidence :-) on my blog (called Celcius 911), http://www.gamespace.nl/article.php?story=20040706174431336 Comment from on March 8, 2005
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