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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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Playing Tragedy October 7, 2004 - by Ian Bogost
Promised scenarios include the 1945 atomic bombing of Hiroshima, the 1985 Mexico City earthquake, and 1999 hurricane Andrew (pictured at right). With efforts like this, there is always a risk of offense. Interestingly, the designers have posted a simple disclaimer on their website, which reads:
We do not intent to play down neither the horrors of the events nor the sufferings of the victims. We dissociate ourselves explicitly from any political aims pursued by terror acts.
We remain with full respect towards the victims and their families. From the sound of things, Replay is still seeking full funding and distribution support for the game. I'll be curious to see if they find it, as such a precedent would be interesting and important. (via Kotaku) Comment from Frasca on October 9, 2004
Incidentally, it seems that the game will include a 9-11 level and the Paraguayan Shopping Mall fire. Man, talk about exploitation (keep in mind that this is being said by somebody who makes games about the war on terror, so, yes, it is a fine thread). But a game about the Paraguayan Shopping Mall, to be something with at least some decency, should explore the causes of the fire and not the fire itself. Again, this smells like snuff to me but I am not making final judgements without playing the games. People running on fire within a shopping mall with locked exit doors, that is certainly my idea of fun. But, hey, games are not supposed to be fun. But, hey, you are not supposed to play with fire. But, hey, you can as long as you don't mind being burned. We'll wait for the game and then judge. It is unfair to judge before release. But if they don't want people to make their minds before playing the final product, they should not tease us with screenshots, right? Comment from Ian Bogost on October 9, 2004
But a game about the Paraguayan Shopping Mall, to be something with at least some decency, should explore the causes of the fire and not the fire itself. I agree with this and would even generalize it: games about social issues and events -- events that are not random acts of God -- simply cannot be understood meaningfully from representations of the experiences themselves. This is also whence my beef with Kuma Reality Games comes. POST A COMMENT
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SELF PROMOTION
My New Column: Disjunctive Play
Gamasutra has published my latest "Persuasive Games" column, Disjunctive Play. The column mostly discusses Jason Rohrer's new game Between, but ... Missile in the HASTAC The HASTAC consortium has just announced a forum hosted by their HASTAC Scholars fellows on digital games, entitled Participatory Play: ... Pekid Oil Molleindustria has released a new game about the history and hypothetical future of oil, called Oiligarchy. The game feature's M's ... Announcing the Journalism & Games Research Project I'm excited to announce the first public materials from a research project on Journalism and Videogames, which I've been pursuing ... Politics and Games at Harvard It's been quiet around here! Next week I'll share the cause of it. Until then, I did a talk at ... Click Archaeology One More Election Game My New Column: The Birth and Death of the Election Game Truth Invaders Mad Men Jeopardy FAVORITES Does expression come in HD too?
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