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Slamdance vs. IGF
January 23, 2005 - by Ian Bogost

We did our judging presentation today and also spoke with a few press outlets here at the festival. Being an indie game exhibitor at an indie film festival makes for a very legitimating feeling. Without a doubt, this is a much more successful independent game festival than the Independent Game Festival. At the risk of finger-pointing, when I was an IGF judge last year, I didn't ever get a chance to talk with any of the other judges. I also discovered that the feedback I submitted for each game seems never to have made its way back to the developers. At IGF, the games are sort of hidden among the rabble on the exhibit floor. Here at Slamdance, the game venue is right at the entrance to the main film screening room, drawing a large and varied audience. And IGF doesn't provide the kind of fellowship between exhibitors that Slamdance has; we've really gotten a chance to get to know each other over the course of the last two days. The sponsors are hosting a happy hour for the exhibitors tonight. And we got free passes to the whole festival and onto the lists at every party. IGF exhibitors (and judges!) don't even get a full pass to GDC. Here, being independent doesn't mean being illegitimate.

Today also witnessed a panel on machinima featuring work from a City of Heroes contest held by NCSoft. Missing from the discussion on the "marriage of film and games" was an appreciation of procedural narrative, often on both sides. I wish Andrew and Michael could have been here for this one.

Finally, click through for some photos of Park City and the Slamdance Game Loft.

Park City Main Street Snowy Hilltop with House Slamdance main venu
Slamdance Game Loft Take Back Illinois Alien Hominid Slamdance Opening Weekend Party



Comment from simoniker on January 24, 2005

Ian - good to see some feedback on IGF vs. Slamdance/Big C. I'm only peripherally involved in IGF-related things, but I'm confident that the IGF is aware and trying to step up to the plate, so to speak, both with sense of community and a generally welcoming spirit. In the meantime, the Slamdance goings-on sound very neat indeed.

Comment from Ian Bogost on January 25, 2005

Thanks for your comment... now that there are multiple independent game festival venues, it's reasonable to think that that they can learn from each other. I have to say, one of the things I've most enjoyed about Slamdance is the variety of people... GDC is a very "closed" scene in a certain way, and Park City during Slamdance/Sundance very much is not.

Comment from Mark DeLoura on January 30, 2005

Innnnnteresting. How many games were submitted to the Slamdance event?

Comment from Ian Bogost on January 30, 2005

Mark -- from what I understand, roughly 70 - 80, which is about the same as the number of IGF entries this year.


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