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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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Farming, Gender, Narcotics, and other related things August 2, 2005 - by Ian Bogost
First, Harvest Moon is sometimes cited as a good example of an educational game. It creates an embodied experience of farming and farm management and yet is simple enough for kids to play. Second, the new version features a female player-character! The gameplay appears utterly identical to me, save the fact that your avatar has long hair. Our friends at Kotaku called it "hetero-normative as hell," and that seems pretty accurate. Is the game supposed to appeal to girls and women now that it has a female character? Seems largely interchangeable with the last version. Gender has more meaning even in Animal Crossing, and that's saying something. Third, someone once told me that Harvest Moon actually mounts a critique of contemporary Japanese agrarianism. I have no idea if this is true. Does anyone else know? And if so, what is it?
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