Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Casuality Europe Conference + Powerful Robot new game
October 26, 2005 - by Gonzalo Frasca

Well, finally a European casual games conference. It will be held in Amsterdam, on February 8th and 9th. I am tempted to stop by even though I have been burned on previous casual game meetings (cult followers waiting for the Messiah: the next Bejewled that would led the mythical 45+ year old woman into a constant climax and will make developers rich in 2 weeks). But I still have hope. The casual games market is what fuels most small to medium-sized game development studios and this applies to my very own Powerful Robot Games. By the way, did I mention that we just completed a new game for Cartoon Network called Fight to the Finish? It is based on a new TV show created by Cartoon Network and Production I.G. (the Japanese animation studio behind Ghost in the Shell and the Kill Bill animation sequence). The team had a lot of fun working on this project and I am sure that you will enjoy the old-school fighting levels. Shockwave may have its problems as a platform but it still can deliver pretty good gaming experiences (of course, that in my humble, biased opinion. Go ahead and judge it for yourself :)



Comment from Jessica Tams on October 29, 2005

Hi Everyone -- This is Jessica, I'm spearheading Casuality Europe. We are so excited to come over to Europe and create a relevant and fun event for those that aren't able to come to our state-side events.

I promise we aren't too crazy, just professional developers all with full time jobs looking for a conference focused on making fun games for everyone ;)

As for the content, we have a bunch of real industry folks from the PC, Console and Wireless space planning all the sessions with great speakers that we as industry professionals have hand selected.

Feel free to email us if you have any questions. I have started to put answers to emails we recieve in the "discussion" section of the website.

I hope to see you at the conference !!!

- Jessica


POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
My new column: Texture

Gamasutra has published my latest "Persuasive Games" column, this one on how videogames are tactile. But unlike paintings and plats ...

Liz Losh on the NASA MMO Fail

Recently I made some strong remarks about NASA's decision to pull (or "reconfigure") the funding plan for their long-planned educational ...

iTunes App Store can reject you for any reason

Following my occasional series of gripes about Apple openness (1, 2, 3, 4), I thought I'd share a part of ...

Boxing Politician Games. Again.

It happens every election cycle, it seems. Games that allow players to make their favorite candidate box against their least ...

Me on Advertising and Games in the Guardian

If you read the Guardian, you may have noticed that they are running a series of articles and opinion pieces ...

Libery City Satire

I am a Gorilla

NASA MMO Update: Brains Pulled, not Funding

NASA MMO Budget Cut from $3m to $0

Air Traffic Chaos


FAVORITES

ALSO VISIT
RECENT COMMENTS
Ian Bogost on Libery City Satire

tanner on Libery City Satire

Tele3dworld on NASA MMO Update: Brains Pulled, not Funding

Tele3dworld on NASA MMO Budget Cut from $3m to $0

Ian Bogost on NASA MMO Budget Cut from $3m to $0

more comments... 

ADVERTISERS






  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.