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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



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Ian Bogost (editor)
Gonzalo Frasca (editor emeritus)


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Academic Game Jobs at Georgia Tech
October 28, 2005 - by Ian Bogost

The Georgia Institute of Technology, where I teach and research, is hiring. Georgia Tech has one of the world's oldest graduate degrees in digital media, and we also have perhaps the nation's only Ph.D. in that field. Our research community includes the Experimental Game Lab, and among my colleagues are Janet Murray, Jay Bolter, Michael Mateas (also of WCG friend Grand Text Auto and Façade fame), Michael Nitsche, Ali Mazalek, Eugene Thacker, Phil Auslander, and others.

We're hiring two positions in the fields listed below, all of which could apply to videogames. Here's the job ad. Read, apply, share, link, etc.

Georgia Tech's School of Literature, Communication, and Culture is seeking to fill two (2) positions at the rank of assistant or associate professor in the emerging discipline of Digital Media. Applicants should have expertise in one or more of the fields listed below and be prepared to teach at the undergraduate and graduate level in LCC’s suite of programs in computational and digital media. A Ph.D. in an appropriate field is required, as is computational proficiency and a demonstrated capacity for significant original research/creative work. Expertise in educational technology is desirable, as is a proven record or significant potential in generating external funding.

Digital Art
Creativity in the use of digital technology for expressive purposes and/or critical artistic practice. We seek artists who are exploring the social and culture contexts of technology and who participate in a theoretical discourse closely linked to practice. Each candidate should demonstrate sophisticated design aesthetics across media and be able to teach or supervise our core courses in visual design at all levels. Preference will be given to those whose work relates to strengths of our department, such as game design and critique, interactive narrative, tangible media, and mixed reality.

Information Architecture/Information Design and Visualization
Expertise in structuring and visualizing information in large online multimedia archives and information spaces. Candidates should have technical competence in appropriate standards (such as XML and various database applications), knowledge of current platforms of information design (such as the WWW), and a research interest in future platforms and design issues.

Social Technologies
Practitioner/theorist with expertise in the cultural and design aspects of digital technologies used on a large scale for entertainment or community-formation: for example, new mobile technologies, blogs and other online communities, massively multiplayer online gaming, alternate reality gaming, or pervasive gaming.

Television and Interactivity
Practitioner/theorist in television and interactivity. Interactive designer/producer/writer with a focus on the intersection of television and interactive genres. Expertise in the history and criticism of television as multi-genre mass medium with strong interest in narrative form and active audience response. Expertise in film, scriptwriting, broadcast journalism, narrative theory, or ethnography of audiences desirable.

Applicants should send a letter with a statement of research interests and pedagogical approach, a C.V., one or two pages of screenshots, and /or a pointer to an on-line portfolio. (Requests for full dossiers and portfolios will be sent to selected applicants.) Applications should be addressed to Chair, Search Committee, LCC, Georgia Institute of Technology, Atlanta, GA 30332-0165. Review of applications will begin immediately and continue until the positions are filled. The Georgia Institute of Technology is an equal opportunity, affirmative action employer. Minority candidates are encouraged to apply. For more information about the School, please visit www.lcc.gatech.edu.




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