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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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Dick Cheney's Texas Takedown February 17, 2006 - by Ian Bogost
Personally, if I were going to make a Dick Cheney game (yes, despite the temptation I'm way too busy), I'd want to have some action orthogonal to shooting Harry Whittington(s), namely shooting quail. The trick would be making the movement such that the player would get the sense of Cheney's incompetence and subsequent shooting of a bright orange-vested man rather than the sense that Whittington was wandering around where he shouldn't have been. Oh, by the way, I should point out that this is a great example of a game about, well, game (as it were). POST A COMMENT
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