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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
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How to make a Casual Game in 1 easy step April 10, 2006 - by Ian Bogost
And that's all well and good. But doesn't it really seem that casual games are about, well, copying the other casual games that have done well on the marketplace? Match-3s, preferably with jewels. Mayan, Aztec, or Egyptian-influenced (but wholly irrelevant) visual themes. Letter-placing. Casual games, one might argue, are just as staid and tired in their themes and subgenres as so-called "hardcore" games. A couple people grew weary and cynical of casual games, and retaliated with penetrating and deeply amusing attacks. Take a look at The Kasual Kit, a faux wizard-style code generator for any type of casual game. It's so convincing, you won't believe it's a prank (it is, check here, via Jesper). Sidenote: casual games might serve as interesting fodder for those of us interested in game generation. The Casual Game Name Generator takes a simpler but equally piercing approach, allowing you to select from a fixed list of a handful of subgenres and get your game's title immediately. I don't have anything against casual games, but it's probably about time to remind ourselves that casual games do not necessarily entail innovation or experimentation. Some may think that sounds obvious, but I think the imprecise elision of casual games with expanding the gameplaying market (e.g., those mythical women 35-55) demands further scrutiny. Comment from JPoag on April 26, 2006
Comment from Duncan Gough on July 31, 2006
If you want so see what Casual Gamers actually look like - those that buying the games and keeping the whole try-buy market afloat, have a look at this: http://suttree.com/2006/01/17/casual-gamers-what-do-they-look-like/ POST A COMMENT
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