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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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Bodypad, the full-body controller April 19, 2006 - by Ian Bogost
If you can't quite envision how it works, there are some videos on the manufacturer's site. And they'll be exhibiting in the ever-wondrous Kentia Hall at E3 next month. Comment from tight on April 19, 2006
Comment from Bodypad on May 19, 2006
You're right... and the 60 000s people who are playing with Bodypad (already sold here : www.bodypad.com) as well as all the E3 2006 public who has seen the demos are not real either :)) Comment from Lisa on September 16, 2006
The bodypad is a very cool idea for adding more control and complexity to games. Fighting games can get the most use the this tool (as it has already been demonstrated at conventions, see the links to video footage on that page) because fighting is based on body movements focused on hurting your opponent. Using this tool, you can immerse yourself deeper into the game by emulating the fighters movements directly with your body instead of pressing buttons. Another great way you could apply this controler is with exersize games. Not only could you have an intructional video, but you could have an interactive intructional video with features like the instructor telling you if you are doing the exersizes correctly or not, or not being able to move on until you finish the exersize. You could even have an add on to measure heart rate, if you are trying to meet a certian goal, or to tell when you are cooled down or warmed up enough. Comment from Ferris on September 18, 2006
The bodypad would probably appeal to any gamer because it actually allows a player to physically control their character; however, in reality, is quite boring. Think about it, if a player were to play mortal kombat your only actions would be to kick and punch. How would you be able to use the special moves such as the ice move by Sub-Zero or the flying kick by Lu Kang? Many of the fighting moves in these games are physically impossible to reenact like flips or flying kicks. I find it really difficult to picture any person wasting their time and looking stupid using the bodypad. Some of the main reasons why people play these fighting games is for the cool and intense special moves. The bodypad definetly would take away from fighting games because it only offers the kick and punch mentality. For these reason, I feel that the bodypad would never really be a sucessful accessory. Comment from Ferris on September 18, 2006
The bodypad would probably appeal to any gamer because it actually allows a player to physically control their character; however, in reality, is quite boring. Think about it, if a player were to play mortal kombat your only actions would be to kick and punch. How would you be able to use the special moves such as the ice move by Sub-Zero or the flying kick by Lu Kang? Many of the fighting moves in these games are physically impossible to reenact like flips or flying kicks. I find it really difficult to picture any person wasting their time and looking stupid using the bodypad. Some of the main reasons why people play these fighting games is for the cool and intense special moves. The bodypad definetly would take away from fighting games because it only offers the kick and punch mentality. For these reason, I feel that the bodypad would never really be a sucessful accessory. Comment from Roger on October 30, 2006
Hey, they're selling it at BJ's in the US now. Comment from Bodypad on November 23, 2006
answer to Ferris. YES, using Bodypad, one can make punches and kicks using "shadow boxing-like" punches and kicks. and that's fun! BUT YES one can also do all directional signals (Up, Down, Left, Right) using the directional button on the Bodypad left handle. BUT YES one can also do L1,L2,R1 and R2 signals using the Bodypad right handle 4 buttons. BUT YES one can combine those signals (all punches, kicks, L1-R2, directions) to make ALL Mortal Kombat special moves, Sub-Zero Ice move or Lu-Kang flying kick or fatalities. You do not have to reenact a flip to make it in the game, you just have to "begin" such move to trigger it. You do not look stupid doing so, you just REALLY have fun and you use all your body, fingers AND punch/kick to trigger and combinate all signals and make all moves. YES it's not easy to master but you definitively get IN the game, into 100% of the game and not only "punch/kick mentality" It's not bad to know at least a bit of something before posting negative comment. Comment from Rui on January 30, 2007
Hello, I and two colleagues have both the Bodypad, but the expectations were desapointing. Unfortunately the ideia, that we had was that the Bodypad had sensors of movement as of the commands of the Nintendo Wii. But Unfortunately, not! The reality is that the sensors of the arms and legs are only big buttons that are alternative to the buttons of the normal control of console and that we pressure when we fold the arms or the legs. Regards. Rui. Comment from Phalligator on January 30, 2007
I think the part of playing a videogame that is so appealing is the fact that you get to just sit there. Duckhunt was enough movement for me. And I agree with Ferris, I don't know how to do an upsidedown helicopter kick, and I'm not learning anytime soon. POST A COMMENT
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