RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor emeritus)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Extra! Reuters using news story to manipulate readers
May 5, 2006 - by Gonzalo Frasca

Here's a link to a Reuters article called "Islamists using US video games in youth appeal". Frankly, I find it misleading, manipulative and a clear example of propaganda. Propaganda as in twisting facts with ideological goals. Basically, the article quotes Dan Devlin, a Defense Department public diplomacy specialist. This fellow gave a talk to the House Permanent Select Committee on Intelligence and argued that al Quaeda and other groups have created mods of popular videogames where they inversed the good guy/bad guy relationship and Americans ended up as the ones to kill.

Here comes my question? So what? How come that these mods are labelled as propaganda but neither SOCOM or America's Army are? Either these folks at Reuters have no idea of what they are writing about or they are acting in bad faith (either case is a shame).

Games have dealt with ideological content way before the invention of videogames (think Cowboys and Indians as an not-so-old unplugged version). People like to play with reality, that is a fact. The fact that Arabs are doing mods where they play as the good guys does not necessarily mean that these mods are propaganda. I had no access to these mods and all the info that I had from this is from Reuters (which, as I hope is clear by now, is not really trustworthy). Is it possible that al Quaeda is using videogame mods to recruit fighters? It is possible. Still, given the recent US government record on "evidence" (does the acronym WMD rings any bell?), I would not be surprised that some guy just donwloaded an Arab mod and saw it as enough "evidence" of being part of a twisted al Quaeda plot.

If al Quaeda is indeed using videogames to lure young people into fighting a hate war against the US, then I find that use of games to be despicable. But then the same would have to apply to America's Army. It's a shame that journalists just write down whatever they get fed, without questioning it.



Comment from josh g. on May 5, 2006

Maybe they just played Battlefield 2 and always joined the Arab side.


OH NOES

Comment from josh g. on May 5, 2006

Joke backfires! I didn't notice that the article is actually referring to a BF2 mod. Although I guess that just makes the whole story even more ridiculous, especially given this line:

"'Battlefield 2' ordinarily shows U.S. troops engaging forces from China or a united Middle East coalition."

Er, if all you care about is the intro video, then I guess that's the case. In the game itself you routinely play as any of the above sides, at random.

Sigh.

Comment from Elizabeth Losh on May 5, 2006

Today, I looked a little deeper into this story on virtualpolitik and have ordered transcripts from the congressional hearings that Gonzalo mentions. I haven't seen his actual testimony, but it sounds like Devlin clearly has his own ideological agenda that has nothing to do with either gaming culture or understanding how digital media function as venues for political resistance. See Robert Malley's work on Internet jihadist sites for a very different view of "propaganda."

Comment from Manuel on May 6, 2006

My newest hobby is Blog reads that is more intresanter than newspapers or television. in the between time I spend already 4-5 hours at the computer. Writes firmly thereby I also still enough-end to read has.

Comment from Jabrwock on May 11, 2006

GamePolitics.com has an interview with SonicJihad, the creator of the video that Congress watched.

http://www.gamepolitics.com

Comment from Brian Carnell on May 16, 2006

"If al Quaeda is indeed using videogames to lure young people into fighting a hate war against the US, then I find that use of games to be despicable. But then the same would have to apply to America's Army. It's a shame that journalists just write down whatever they get fed, without questioning it."

The equating of American and Al Qaeda propaganda is itself despicable. But then given how you jumped to the conclusion to blame Reuters for accurately reporting on this presentation by Devlin (who clearly is an idiot), obviously you prefer to not to think before you write.

Comment from Gonzalo Frasca on May 16, 2006

If you carefully read the posts, I started by getting mad at Reuters for not doing good journalism and not mentioning that videogame propaganda is not a terrorist-only game. That was my original complaint, before learning about the fact that the video was fake evidence (actually, I even questioned the possibility that the video was real. And my gut feeling was right, as it was later proven).

In addition to this, the original reports that pointed out to the fact that this was SonicJihad's video were the ones who blamed Reuters. I admit that I thought to blame Reuters, but I did not post about it (that was Ian's post, my colleague here, who later on reliased his mistake because he was misled by those early posts).

I do my best to think before I write but still make mistakes. In any case, even if our coverage has mistakes, we immediately corrected them and pointed them out. Sadly, that has not been the case of most tradtional media, who just left the story die.

Secondly, this is a game that deals with rhetoric and propaganda. Under those terms, American and (so far imaginary) Al Quaeda propaganda videogames are analyzed under similar terms. This does not mean that I necessarily equate them as political groups. Personally, I do not like videogames being used for recruiting soldiers, no matter what their flag is. I equate propaganda on that level, too. You may agree with it or not, that is up to you. But it is not enough to accuse me of writing without thinking.

Comment from Nixon on November 15, 2006

For every time Propaganda is a part of our live. Sometimes for good or sometimes for bad aktions.

Comment from Robert on November 30, 2006

Money will make the mare go.
Thatīs the reason as clear as a crystal.


POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
My New Column: Disjunctive Play

Gamasutra has published my latest "Persuasive Games" column, Disjunctive Play. The column mostly discusses Jason Rohrer's new game Between, but ...

Missile in the HASTAC

The HASTAC consortium has just announced a forum hosted by their HASTAC Scholars fellows on digital games, entitled Participatory Play: ...

Pekid Oil

Molleindustria has released a new game about the history and hypothetical future of oil, called Oiligarchy. The game feature's M's ...

Announcing the Journalism & Games Research Project

I'm excited to announce the first public materials from a research project on Journalism and Videogames, which I've been pursuing ...

Politics and Games at Harvard

It's been quiet around here! Next week I'll share the cause of it. Until then, I did a talk at ...

Click Archaeology

One More Election Game

My New Column: The Birth and Death of the Election Game

Truth Invaders

Mad Men Jeopardy


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.