RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor emeritus)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Nightline on the Terrorist Video Game
June 23, 2006 - by Ian Bogost

Last month we reported (1, 2, 3, 4, 5) that consultants from SAIC testified before Congress, mistakenly identifying a fan video created by a Dutch Battlefield 2 player as terrorist propaganda.

Nightline ran a story on the topic last night, in which they both show the absurdity of the whole series of events and expose the Pentagon's simple-mindedness about such issues. I was interviewed for the story, which you can read or watch at ABC's website. Also covered at Gamepolitics and Kotaku. It's a good story, and I'm glad Nightline put this sort of report together. I'm also glad I got the last word, which I think is really the point of the matter:

"We should really be questioning the kind of advice that Congress is getting," Bogost says.



Comment from troutio on June 23, 2006

Wonderful. I'm so pleased that your campaign has borne such public and effective fruit. Let's hope some jobs are lost over this.

The Pentagon suits were an joke - and caught out lying yet again. Who'd have thought it?

Comment from troutio on June 23, 2006

Should read "a joke", obviously. Grr...

Comment from andrew stern on June 24, 2006

awesome Ian! nice job.

Comment from Patrick on June 30, 2006

Good to see a foward thinking representative of our medium get some mainstream press exposure, even if only for the "internet edition".

They asked the question: what if terrorists used a game to recruit young terrorists? Its already happened, its called America's Army.

Comment from Robert on July 4, 2006

It may have been sloppy research, but, sadly, it doesn't invalidate the assumption. In fact, Hizbullah used a US-made Open Source engine, (Genesis 3D) to make and publish an FPS game called Special Force. (I think SAIC also confused this with another BF2 mod, or another FPS mod, not sure.) the wikipedia has a bit on it, and it has its own english website.


POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
My New Column: Disjunctive Play

Gamasutra has published my latest "Persuasive Games" column, Disjunctive Play. The column mostly discusses Jason Rohrer's new game Between, but ...

Missile in the HASTAC

The HASTAC consortium has just announced a forum hosted by their HASTAC Scholars fellows on digital games, entitled Participatory Play: ...

Pekid Oil

Molleindustria has released a new game about the history and hypothetical future of oil, called Oiligarchy. The game feature's M's ...

Announcing the Journalism & Games Research Project

I'm excited to announce the first public materials from a research project on Journalism and Videogames, which I've been pursuing ...

Politics and Games at Harvard

It's been quiet around here! Next week I'll share the cause of it. Until then, I did a talk at ...

Click Archaeology

One More Election Game

My New Column: The Birth and Death of the Election Game

Truth Invaders

Mad Men Jeopardy


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.