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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



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Microsoft offers Massive services to Nintendo and Sony
July 16, 2006 - by Ian Bogost

As regular readers will remember, Microsoft recently bought in-gae ad network Massive, Inc.

A few weeks ago, Hollywood Reporter columnist Paul Hyman reported that Microsoft is interested in Sony and Nintendo using Massive's services, rather than locking its competitors out of the market. From the article,

"If there are three different ad-serving solutions for the three different versions of, say, 'NFL Madden Football' on three different platforms, advertisers may choose not to participate," Browne says. "So we're trying to extend the olive branch and say to Sony and Nintendo that this is an area where we should all think about what will be of economic benefit to all of us ... as opposed to some temporary competitive situation."

As so many proponents of in-game ads argue, Microsoft representatives argue that cost offset is the primary rationale for the practice (that's cost offset for the publisher, not the consumer by the way). But these assumptions are based on development costs of $15-20 million+ for next-gen games. One of my hopes is that the Nintendo Wii will be less susceptible to in-game ads precisely because its development costs are much, much lower, perhaps around $2 million for many games. Nintendo and Wii developers/publishers could enjoy even more differentiation in the next-gen marketplace by refusing to participate in in-game ads.




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