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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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Play (and code) the Munch Museum heist September 18, 2006 - by Ian Bogost
The game was commissioned by Bergen Kunsthall for an exhibition in Norway, so it only exists in multiuser installation form. However, the team has released all the code for the game under a Creative Commons license. So, you build your own variations, or use it as a basis for another work. More on the game from the Overdog website:
Silence plays out endless variations on this theme, as a two-player computer game installation: Wave your guns, find the paintings, and get the hell out. If nobody gets hurt, all is well. It's the classic heist story, but with a twist: There is no flaky partner, no smart-ass heroes, and no wise-cracking cops. Too simple? Well, this time that's the tune.
Comment from Harlekin on September 18, 2006
This looks quite interesting. I wish more teams would release game code in that manner. It can only result (eventually) in more diverse, political, subversive and potentially artful games. Comment from Ian Bogost on September 18, 2006
Comment from SidKant on September 18, 2006
Considering myself to be somehwat of a student of art and knowng that my friends think of me as pretty cynical and sarcastic sometimes, the Munch Museum Robberies provided a hell of a lot of conversation for me when they occured. I think the idea of making a simple gun waving, twistless action game of the event instead of a ridculous heist puzzler of this event is interesting because of its accurate portrayal. I also like that it gives a real comic feel to the situation which might seem over the top if that wasn't the nature of the crime. With the pop culture thats grown up around art heists in movie sand novels showing intricate planning on how to slink past the laser grids and pressure sensors gaurding priceless artifacts, the reality that these gunmen jsut ran in, tore the famous Scream off the wall and tossed it in the back of a broken down little hatchback and still havent gotten caught these two years later is the perfect source material for a tongue in cheek installaton piece. Comment from Fredrik on September 20, 2006
Thanks for all the nice words guys, that really makes it worth wile sharing code, and encourages us to do the same around the next corner. The stuff we relased is the script code and the compiled engine. If you want to tweak even further, the engine itself and all the code can be purchased at a friendly 100$ from POST A COMMENT
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