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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
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Mark Foley in Help Hastert Hide the Perv October 6, 2006 - by Ian Bogost
Comment from zach whalen on October 6, 2006
And (via gamepolitics.com) there's already another one: I think the fact that this scandal originally developed over IMs and emails makes a ripe opportunity for parody that gets pretty close to what actually happened. In other words, a game like this one can take representations and interactions we're already familiar with and put us in the situation of the events with relative ease. My guess is we'll see more like this one, or (what would really be creepy) a chatbot like iGod actually performing as Maf54. I'm not sure, but I think something like that could be programmed using the transcripts? Comment from Dan Reynolds on October 7, 2006
I doubt that this is what the designers were going for when they released a game without any reward or ending (they were probably just in a hurry to get the thing out quickly), but it is interesting that the game's ultimate lesson is at the level of the gameplay: it's boring and it never ends, there's no way to win, and eventually the damning truth will be visible to everybody. It's a functional ontology of the Republican Party! Comment from Bates on October 8, 2006
I made "Help Hastert Hide the Perv". Dan Reynolds is right on the money! I originally wanted to program some kind of "public awareness meter" - a Sword of Damocles situation wherein the goal is to hold off the public eye as long as possible. I was running out of time (and timeliness), though, and settled for an interactive editorial cartoon - not so much a game but rather a mildly amusing diversion. This was my first attempt at a political game, so thanks for the comments and critiques. Watercoolergames.org is wonderfully informative and inspiring. I really appreciate the efforts of those who run this site. POST A COMMENT
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