RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor emeritus)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

More Foley Games
October 16, 2006 - by Ian Bogost

Some of my students at Georgia Tech run a little game jam every Sunday called 4 second games (4sg). They spend four hours making games on a particular theme, with the requirement that each game be played in four seconds (or have a round that lasts four seconds, etc.). Last week they chose Mark Foley as the theme (a topic we've covered before), and a couple amusing specimens emerged. Click through for the details.

The first is Pedophilia! The Mark Foley Game by Kurt Margenau. The player must close IM windows with inappropriate messages as fast as possible. I think Kurt generated the actual messages from reports of the ones Foley sent.

The second is Messenger, by Max Anderson. The player fires messages to pages, but must avoid their interception by "interlopers."

These are both simple games, but given the time constraints I think they came out pretty well. The IM window game is technically a variant of the all too familiar whack-a-mole newsgame, but I actually think it's an appropriate mechanic in this case.




Comment from Ian Bogost on October 17, 2006

I should mention that it's unclear if the game is played with a dance pad or other physical interface, but one can only assume that some such of affordance will be offered, even if optionally...

Comment from Ian Bogost on October 17, 2006

Dang, I put that under the wrong entry. You'd think I could use my own blog.


POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
My New Column: Disjunctive Play

Gamasutra has published my latest "Persuasive Games" column, Disjunctive Play. The column mostly discusses Jason Rohrer's new game Between, but ...

Missile in the HASTAC

The HASTAC consortium has just announced a forum hosted by their HASTAC Scholars fellows on digital games, entitled Participatory Play: ...

Pekid Oil

Molleindustria has released a new game about the history and hypothetical future of oil, called Oiligarchy. The game feature's M's ...

Announcing the Journalism & Games Research Project

I'm excited to announce the first public materials from a research project on Journalism and Videogames, which I've been pursuing ...

Politics and Games at Harvard

It's been quiet around here! Next week I'll share the cause of it. Until then, I did a talk at ...

Click Archaeology

One More Election Game

My New Column: The Birth and Death of the Election Game

Truth Invaders

Mad Men Jeopardy


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.