RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Cost of Life: a life-in-Haiti sim
October 27, 2006 - by Ian Bogost

Cost of LifeGlobal Kids has launched Ayiti: The Cost of Life, a game about the challenges of everyday life in contemporary Haiti. The player must manage a small family, trying to make ends meet while providing a better education for the kids and avoiding illness and disaster. The game (developed by veteran casual game developers gameLab) has high production value and strategic depth. It feels a bit like Oregon Trail in its conception and play. I have only played once, so I'm not yet sure if certain strategies are doomed to failure (or if all are, which is a common design approach in such games), but it sure is hard. I can't remember how hard Oregon Trail felt back in the 80s, but I suppose it was pretty hard too.

After you play, you can discuss the game here. Raph Koster, who lived in Haiti during part of his youth while his mother worked for Unicef, has already weighed in there. Barry Joseph of Global Kids reports that associated lesson plans will be available on the game site in the coming days.



Comment from Barry Joseph on October 28, 2006

Ian, Thanks for helping to spread the word. Indeed, success IS indeed possible. To address that concern, we posted some images of what some might view as a successful game:

http://www.holymeatballs.org/2006/10/p4k_playing_ayiti_the_cost_of.html

Barry

Comment from Patrick on November 2, 2006

I play and write so you don't have to.


POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
Serious Games Summit 2009 Call for Submissions

Ben Sawyer and I will be programming the Serious Games Summit at GDC 2009. The call for submissions is now ...

Gimmickry, or How Exergaming Went Mainstream

I've been thinking about exercise games lately, primarily due to an onslaught of new games, devices, and initiatives. For example, ...

Packaging Man: Skip the Wrapper and the Game

Consider a new game Packaging Man, which its creators bill as follows: an environmentally themed video game ... to raise ...

The Clintons on SNES

For some reason, it was possible to select then-White House occupants Bill Clinton, Hillary Clinton, or Al Gore as players ...

Attention Hog

San Francisco artist Chris Basmajian has created Attention Hog, A casual game about attention-driven social network culture. In Basmajian's words, ...

Atari Licenses Too Good to be True

Go Buy Braid

Suffering under Global Poverty

You'll wish it had stayed dead

Return to Death Race


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.