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Super Columbine Massacre RPG pulled from Slamdance festival January 5, 2007 - by Ian Bogost In what is apparently a first for any exhibitor, film or game, Slamdance has pulled Super Columbine Massacre RPG (read our previous coverage: 1, 2, 3, 4, 5) from the Guerilla Gamemaker Competition. The decision was apparently driven entirely by pressure from festival sponsors, some of whom pulled funding after learning that the game was to show in Park City. Brian Crecente has a more detailed version of the story over at Kotaku, including some responses from me, and I recommend you read that for now. We'll be following up on this story over the coming days. Update: N'Gai Croal blogs a dead-on critique of Slamdance's hypocritical decision Comment from Ian Bogost on January 5, 2007
You can also read some responses at Game Politics ... (their article mostly recapitulates the Kotatku story, but the reader comments are interesting). Comment from Ian Bogost on January 5, 2007
Oops, I guess we're stripping html these days from comments. The Game Politics story is here: http://gamepolitics.com/2007/01/05/sponsor-threats-force-removal-of-super-columbine-game-from-slamdance-festival-competition/ Comment from andrewstern on January 5, 2007
Wow, this is terrible. I'm sure the festival organizers, including Sam Roberts, whom Ian and met last year when we competed there, are devastated by being forced into this. They courted SCMRPG! for the festival, but in hindsight, it was a little too risky. Sam is a good guy who wants to push on the frontiers of gaming; he must be very disappointed. But he and the other organizers should be proud they had the guts to originally include it in the festival, I hope people realize it was against their wishes to pull it. It would have been unfair to the other finalists to have not pulled it, leading to the festival being cancelled. It's unclear how much this will tarnish the reputation of Slamdance, or the broader game industry somehow, but hopefully this event will lead to more debate and discussion about games as a medium for serious expression. Although school shootings are a very incendiary topic, I think it's a better tool for debate than, say, the more puerile controversies over the right to have prostitutes and hidden soft-core sex in the Grand Theft Auto games. I also recommend everyone rent Elephant, if you haven't already — a movie on the same topic as SCMRPG!, which won the top prize at film's most prestigious festival, for crissakes! The irony is thick here. Comment from josh giesbrecht on January 5, 2007
For those like me who aren’t sure they can stomach actually playing the game, but want to know what it’s about artistically, here’s a really good review with some spoilers at the end. (By the way, while I don't feel up to playing the game myself, I agree that this decision sucks.) POST A COMMENT
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