| ![]() |
|
|
|
a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
COMMUNITY
|
ID the Creep April 25, 2007 - by Ian Bogost Liz Losh recently introduced me to ID The Creep, a game that purports to help young girls practice identifying pedophiles online. The game is sponsored by the National Center for Missing & Exploited Children and The Ad Council. As Liz argues, the player really isn't forced to make any hard decisions in the game; for example, there's no actual socialization or learning or interaction that takes place in the simulated chat space, so there's little motivation to treat the simulated interlocutors as . Liz found that the best strategy was just to identify everyone as a pedophile. Perhaps this is the game's actual message: any online conversations might be risky, so it's probably best just to avoid them. Comment from Phalligator on April 26, 2007
I tried playing ID the Creep and even if I identified some of the 'creeps' it wouldn't tell me which ones they were, or what the warning signs were that I identified. Pretty disappointing. POST A COMMENT
TRACKBACKS
TrackBack URL for this entry: http://www.watercoolergames.org/mt-tback.cgi/776
Links to weblogs that reference ID the Creep will be listed here.
|
SELF PROMOTION
New Journal: The Computer Game Education Review
RIT professor Stephen Jacobs is the editor-in-chief of a new journal, The Computer Game Education Review. Here's the blurb he ... You Drive Like an Old Man Insurance company Liberty Mutual has created Driver Seat, which they bill as "the world's first senior driving simulator." The game ... Games for Change: Documentary Games A bit late, I suppose, but I wanted to post my notes from the Documentary Games panel at last month's ... Humana's Games for Health Contest Humana's games for health division has announced a new contest, Insert Coin for game concepts that meet the broad goal ... Distraction, Comfort, Sedation I've known for some time that hospitals have used videogames for some time as experimental tools to help children relax ... Games for Change 2009: Nicholas Kristof Keynote Toilet Training for iPhone Bailout! the Board Game 1066 Guru Meditation for Atari and iPhone FAVORITES Does expression come in HD too?
Food Force
A Force More Complicated
PSP and Performance Intelligence
A Review of the Leapster
ALSO VISIT
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||