RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor emeritus)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Break the News, Don't Read It
May 2, 2007 - by Ian Bogost

NewsbreakerMSNBC wrote to let us know about Newsbreaker, their Arkanoid clone + news. They call it an "educational online game" -- it takes RSS feeds and drops them into the background, behind the bricks. When you hit certain blocks, the headlines drop down, much like Arkanoid power-ups.

The game has high production value and it's actually a decent Arkanoid clone, if a bit slow to start. But I can't help but think that Newsbreaker is poorly conceived. If it is a "newsgame," it's certainly one of a different kind than the ones Gonzalo and I have been advocating for. And frankly I'm happy to see more intersections of games and the news, although I'd never have built such a game myself. The problem here is in blending the dynamic of Arkanoid with an RSS reader. The best strategy in break-out type games is to get runs of brick hits between paddle collisions. But when you do that in Newsbreaker, swarms of headlines flow down all at once. It's already hard to read the headlines and still hit the ball when there's just one headline, but when there's ten it's impossible. And call me old fashioned, but I still like to read the actual news story sometimes. To do so, one has to catch the story and then click it in the sidebar. Weird.

I think what the creators were going for here was a more interactive RSS reader, wherein the gameplay affords the collection of articles that the player then wishes to read later. But the whole thing seems like a kind of uninspired Rube Goldberg contraption. All in all, a clever idea that didn't quite work out.



Comment from Mark Nelson on May 8, 2007

The general idea of try to trick people into learning something by coupling it with a game reminds me of 80s-style edutainment, but this particular game is interesting in that it's exactly backwards from the sorts of Apple ][ games I played in school. Instead of doing something educational (like adding numbers) to earn the right to play a game, here you play a game in order to earn the right to... get something educational. Odd.


POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
New Journal: The Computer Game Education Review

RIT professor Stephen Jacobs is the editor-in-chief of a new journal, The Computer Game Education Review. Here's the blurb he ...

You Drive Like an Old Man

Insurance company Liberty Mutual has created Driver Seat, which they bill as "the world's first senior driving simulator." The game ...

Games for Change: Documentary Games

A bit late, I suppose, but I wanted to post my notes from the Documentary Games panel at last month's ...

Humana's Games for Health Contest

Humana's games for health division has announced a new contest, Insert Coin for game concepts that meet the broad goal ...

Distraction, Comfort, Sedation

I've known for some time that hospitals have used videogames for some time as experimental tools to help children relax ...

Games for Change 2009: Nicholas Kristof Keynote

Toilet Training for iPhone

Bailout! the Board Game

1066

Guru Meditation for Atari and iPhone


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.