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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



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My new column: Designing for Tragedy
June 14, 2007 - by Ian Bogost

Gamasutra has published my latest "Persuasive Games" column, Designing for Tragedy, about V-Tech Rampage and making games about profoundly tragic events.

Today, a month after Lambourn first released the game, discussion of it has all but disappeared. Some might point to this fact in an argument for the game’s insignificance; it spurred little reaction save shock and disapproval. A web forum set up by a third party to discuss the game has logged no more than five total posts.

But I do not believe we ought to forget, or hide, or disavow this game.

Read the whole thing over at Gamasutra.

Update: Dennis McCauley has responded to the column on GamePolitics, and more discussion can be found there.



Comment from hawksdr on June 15, 2007

It's been awhile since the VT shooting, so I'm not positive on this, but I think both plays Cho wrote have allusions to molestation or imply it. The sexual molestation references in the VT Rampage game may be the character of Cho projecting this onto his victims, sourced by the plays, rather than
a reflection of the designer.


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