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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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Persuasive Games (the book) is Now Available July 9, 2007 - by Ian Bogost
The book is about how videogames make arguments. I offer a theory of rhetoric for games, then I discuss a great many examples from commercial and non-commercial games, focusing on the areas of politics, advertising and learning. The book should be of interest and use for academics, designers, policy makers, marketers, educators, and general readers interested in the culture of videogames. You can read more about it on my website, or at the MIT Press website. I owe a debt of gratitude to the readers of this website, who have helped me hone my thinking about games and persuasion on and offline. You all got a collective acknowledgment in the preface... little reward I know, but I do appreciate those of you who visit or RSS us here regularly. Oh, and did I mention that you can buy it on Amazon.com? Right now even? Comment from karlmask on July 13, 2007
The fascinating things about Baron Soosdon's machinima is the way he tells us an entire story with images and editing rather than pages of dialog. (And I cannot hope to sum up the story being told -- take a look for yourself!) It's different than many of the pieces of machinima we post, but I think no less entertaining for it. Previously on http://www.vicsale.com... Comment from karlmask on July 13, 2007
The fascinating things about Baron Soosdon's machinima is the way he tells us an entire story with images and editing rather than pages of dialog. (And I cannot hope to sum up the story being told -- take a look for yourself!) It's different than many of the pieces of machinima we post, but I think no less entertaining for it. Previously on http://www.vicsale.com Comment from andrewstern on July 19, 2007
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