Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

The Prehistory of Wii Fit
July 15, 2007 - by Ian Bogost

Wii FitAmong the many stories from last week's E3, one of the most widely covered was Wii Fit, an exercise game controlled via a pressure sensitive balance board. You play by shifting weight on the board. While the final activities to be included in the game are still uncertain, reports suggest that they will include yoga, step aerobics, calisthenics, and soccer.

The concept and implementation looks fantastic. But what nobody seems to have noticed is that the idea is 25 years old.

Amiga JoyboardAs I discuss in the chapter on Exercise in my new book Persuasive Games, in 1982 Amiga released a balance board peripheral for the Atari VCS called the Joyboard. The technology was much less sophisticated than Fit, of course. In the place of analog pressure controls for each foot surface, the joyboard simply installed the four directional latches of a joystick on the bottom of the board. Lean to engage the latches and control the game -- hypothetically, to control any game.

Mogul ManiacKotaku offers some video of their crew playing a ski-jumping mini game on Wii Fit at E3. Coincidentally, the first (and only) game released for the joyboard was Mogul Maniac, also a skiing game.

Mogul Maniac is a slalom course game, not a ski jump game, but the similarity is startling. Perhaps a skiing game is just the most obvious implementation of bipedal balancing activities.

Guru MeditationAs for exercise on the Joyboard, it didn't have the success or longevity to support such ideas. However, as a part of my combined interest in physical/exercise games and the Atari, I have created a zen meditation game that you play on the Atari VCS with a Joyboard, called Guru Meditation. The game is designed to be played by sitting cross-legged on the joyboard. The player must situate themselves perfectly still on the device, legs crossed, on the floor. A yogi will slowly rise if the player is properly situated. Time passes, zen ensues. You can read more about it over at my personal website.

My point is not that Nintendo has "stolen" the idea of a balance board from Amiga, nor that their revisions are unimportant. Rather, I want to suggest that product like Wii Fit don't come out of a vacuum. Fit evolved from decades of experimentation in physical interfaces and creative game design. Game players and critics alike would do well to learn some history about their medium to help make sense of new entries like this one.




POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS
TrackBack URL for this entry: http://www.watercoolergames.org/mt-tback.cgi/821

Links to weblogs that reference The Prehistory of Wii Fit will be listed here.

Wii Fit: In The Beginning, There Was Joyboard
Excerpt: Wii Fit , it's gonna bust some abs. It's also going to turn some heads, slightly sideways, as
Weblog: Gaming news
Tracked: July 16, 2007 2:22 PM



SELF PROMOTION

RECENT ARTICLES
My new column: Texture

Gamasutra has published my latest "Persuasive Games" column, this one on how videogames are tactile. But unlike paintings and plats ...

Liz Losh on the NASA MMO Fail

Recently I made some strong remarks about NASA's decision to pull (or "reconfigure") the funding plan for their long-planned educational ...

iTunes App Store can reject you for any reason

Following my occasional series of gripes about Apple openness (1, 2, 3, 4), I thought I'd share a part of ...

Boxing Politician Games. Again.

It happens every election cycle, it seems. Games that allow players to make their favorite candidate box against their least ...

Me on Advertising and Games in the Guardian

If you read the Guardian, you may have noticed that they are running a series of articles and opinion pieces ...

Libery City Satire

I am a Gorilla

NASA MMO Update: Brains Pulled, not Funding

NASA MMO Budget Cut from $3m to $0

Air Traffic Chaos


FAVORITES

ALSO VISIT
RECENT COMMENTS
Ian Bogost on Libery City Satire

tanner on Libery City Satire

Tele3dworld on NASA MMO Update: Brains Pulled, not Funding

Tele3dworld on NASA MMO Budget Cut from $3m to $0

Ian Bogost on NASA MMO Budget Cut from $3m to $0

more comments... 

ADVERTISERS






  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.