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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
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The Prehistory of Wii Fit July 15, 2007 - by Ian Bogost
The concept and implementation looks fantastic. But what nobody seems to have noticed is that the idea is 25 years old.
Mogul Maniac is a slalom course game, not a ski jump game, but the similarity is startling. Perhaps a skiing game is just the most obvious implementation of bipedal balancing activities.
My point is not that Nintendo has "stolen" the idea of a balance board from Amiga, nor that their revisions are unimportant. Rather, I want to suggest that product like Wii Fit don't come out of a vacuum. Fit evolved from decades of experimentation in physical interfaces and creative game design. Game players and critics alike would do well to learn some history about their medium to help make sense of new entries like this one. POST A COMMENT
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Wii Fit: In The Beginning, There Was Joyboard
Excerpt: Wii Fit , it's gonna bust some abs. It's also going to turn some heads, slightly sideways, as Weblog: Gaming news Tracked: July 16, 2007 2:22 PM |
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