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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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My new column: Casual as in Sex, not casual as in Friday October 10, 2007 - by Ian Bogost Gamasutra has published my latest "Persuasive Games" column, this one about new ways of understanding casual games. I propose an alternative to the tired "easy to learn hard to master" design value for casual games: One reason for this is a lack of imagination about what casual might mean. I propose an alternative: casual games that players use and toss aside -- one play stands, serendipitous encounters never to be seen again.
Read the whole article over at Gamasutra. POST A COMMENT
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