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Mega Man-styled Video is not Game nor Parody
January 3, 2008 - by Ian Bogost

As reported at Game Politics, a Vancouver man has created a video based on the popular Mega Man series that comments on the tragic taser killing of Polish immigrant Robert Dziekánski at the Vancouver airport.

You can watch the video over on YouTube. It depicts a classic Mega Man boss scene, with Dzekánski as the boss. When Mega Man approaches, a menu pops up with three options, "Use restraint," "Call a translator," or "Tazer mercilessly." The video shows the hypothetical player choosing the last option. One shot kills Dziekánski, but Mega Man fires a few more just for good measure, so to speak.

A few things to say here. For one, despite both the Canada.com and Game Politics headlines ("YouTube parody of Dziekanski death triggers controversy" and "Video Game Parody of Polish Man’s Taser Death Causes Outrage," respectively) this is neither a video game nor a parody.

It's a video of a hypothetical game that doesn't exist. And it's a commentary on the event, not a parody of it, nor of the videogame.

The video is completely legible for those well versed in the culture of Mega Man. It's clear, without question, that the piece intends to condemn the Vancouver incident by offering the unchosen alternatives. The problem is, most people are NOT well versed in the culture of Mega Man, and therefore all they can see is a stylized 8-bit recreation of a simplistic, tragic, unnecessary death. Interestingly, it's the spokeswoman for the Polish Embassy alone who seems to have grokked the situation: "The public was disturbed by the event. This is how the subculture reacted to it."

Videos like this are good and bad. On the one hand, they do speak effectively to gamers. But on the other hand, they make it harder to create legitimate videogame commentary because they conflate what in-game commentary might look like with images and characters from commercial games. Using the characters, imagery, and sounds from Mega Man in this video makes it immediately graspable by gamers familiar with the famous Capcom series, but it isn't even true to the character. In his complex fictional backstory Mega Man is the good guy -- he fights crime and the revenge-seeking Dr. Wily, who turns good robots bad.

The video isn't offensive, but it's probably not productive either, as commentary or as videogame politics. That's not entirely the creator's fault -- there is a media literacy problem at work here. But we need to anticipate that failure more, and tune work like this to avert it, when possible.



Comment from dmonnens on January 5, 2008

I am most interested in how this video has failed to be interpreted as criticism of the event and rather has been viewed by many as a sick joke. Is the medium of machinima or games-based videos simply too easily dismissed when used as political commentary (or as a political cartoon). Is there something in the visual language that could be changed to make it easier to tell that this is damning criticism?

How has this video been less effective than say, Super Kim?

http://www.youtube.com/watch?v=fiJRcLtsuq4

I suppose I should also provide a link to a video piece I did along similar lines.

http://www.youtube.com/watch?v=BN1eAL6SxUw

Comment from DannyLedonne on January 5, 2008

Having viewed the Dzekánski video several times and of course being a fan of videogames for social change, I believe this will produce positive results in the long run though the initial reaction is one of offense and misunderstanding. While Mega Man is recognized as the "hero," so often are the security guards at these airports as they are tasked with keeping passengers and citizens in general safe. Does this mean that Mega Man, like armed forces, is incapable of doling out unnecessary and excessive force? Of course not. Not even the Blue Bomber is perfect and perhaps this video points out something we already knew: law enforcement is imperfect.

More importantly, this game brought the Dzekánski case to my attention for the first time. How many people are learning about this case through the video? How many people will consider the growing issue of tazer-related deaths as a result of viewing it?

Could Mike Greenway have voiced his opinion in a newspaper editorial, a magazine column, or other traditional fare? Certainly. Will YouTube videos of this nature be used with increasingly frequency instead of such traditional media? Certainly. Will the public at large recognize this kind of pointed commentary for what it actually is? That remains to be seen...

Comment from Patrick Dugan on January 6, 2008

I think Danny make a good analysis, but as far as the wider potential of the medium goes, I file this in the same category as games that re-skin conventional mechanics to try and a make a point.


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