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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



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My new column: Videogame Vignette
February 12, 2008 - by Ian Bogost

Gamasutra has published my latest "Persuasive Games" column, this one on a student game from USC Interactive Media called Hush, an unusual game about an unusual historical and political moment. The article uses Hush as and the idea of adapting the vignette style to videogames.

In literature, poetry, and film, a vignette is a brief, indefinite, evocative description or account of a person or situation. Vignettes are usually meant to give a sense of a character rather than to advance a narrative. ... Hush offers a glimpse, as it were, of how vignette might be used successfully in games.
You can read the whole thing over at Gamasutra




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