RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor emeritus)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Rohrer sketches on Police Brutality, Immortality
June 16, 2008 - by Ian Bogost

Last year I wrote briefly about Jason Rohrer's excellent game Passage. Since then, in addition to a couple more small games, Rohrer has been writing a monthly column at The Escapist called Game Design Sketchbook.

Among them, two are of particular interest to readers here. The first is Police Brutality, a game about resisting police in the wake of a University of Florida student who was tased at a John Kerry rally in 2007. The game starts from the premise that inaction is cowardice, and then offers a suggestion of a process participants might have enacted. This process, the enacting of which comprises the gameplay itself, involves a twofold tactic: first, some people call others to action, both shaking others out of paralysis and creating a diversion for police. Then these supporters move to peacefully block the way for police to remove the tased subject, thereby taking their stand.

The second is Immortality, a superb piece that goes far beyond a mere "sketch." Like Passage, I feel obliged not to say too much about Immortality, other than to confirm that it is a poignant game about the pros and cons of eternal life. My favorite of his after Passage, perhaps because both have a kind of earnest melancholy that feels comforting even as it gets under your skin.

What I like so much about Rohrer's work is how their themes are so tightly coupled to their processes. And yet, they remain so simple in gameplay, visual style, commitment, and experience.




POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
New Journal: The Computer Game Education Review

RIT professor Stephen Jacobs is the editor-in-chief of a new journal, The Computer Game Education Review. Here's the blurb he ...

You Drive Like an Old Man

Insurance company Liberty Mutual has created Driver Seat, which they bill as "the world's first senior driving simulator." The game ...

Games for Change: Documentary Games

A bit late, I suppose, but I wanted to post my notes from the Documentary Games panel at last month's ...

Humana's Games for Health Contest

Humana's games for health division has announced a new contest, Insert Coin for game concepts that meet the broad goal ...

Distraction, Comfort, Sedation

I've known for some time that hospitals have used videogames for some time as experimental tools to help children relax ...

Games for Change 2009: Nicholas Kristof Keynote

Toilet Training for iPhone

Bailout! the Board Game

1066

Guru Meditation for Atari and iPhone


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.