| ![]() |
|
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||
|
a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor) SPONSORS
COMMUNITY
|
Simulating disease is nothing to sneeze at June 23, 2008 - by Ian Bogost Liz Losh mentions and critiques a new Facebook app called Patient Zero, from VisualDXHealth. It takes the concept of viral spread literally rather than figuratively, allowing users to create a new virus, "power it up," and spread it to friends. Seems like a decent idea at first blush. The problem, as Liz points out, is the implementation. Viruses are created, and immunities are granted, by answering quiz questions, no doubt a hat-tip to some idiot stakeholder at the sponsor who wanted to assure "knowledge transfer" by bludgeoning people with textbook learning. Despite the whole ideavirus metaphor, representations of actual infective viruses just don't work well on Facebook. All the privacy and permissions requirements make the unexpected nature of disease hard to accomplish. Just imagine if the real seasonal flu virus asked your permission before infecting you. Disease management would be a much simpler problem indeed. By contrast, the best examples of in-game disease have been either unexpected (like the corrupted blood plague in World of Warcraft), or intentionally designed to be unexpected (like the CDC's simulated flu virus in Whyville). In both these cases, the virus had properties that made it work.
The same reasons explain why computer viruses work more like real ones. It might be impossible to simulate a virus in Facebook just because of the way the platform limits your contact with other users. Certainly you can't expect people to opt-in for a virus app and then experience anything even remotely meaningful from it. A top-ten app creator might be able to insert the feature into one of their products, but such an act seems unlikely. I guess we could say, slyly, that any app which produces compulsion (say, Pack Rat) simulates the disruptive power of viruses far more than Patient Zero. POST A COMMENT
TRACKBACKS
TrackBack URL for this entry: http://www.watercoolergames.org/mt-tback.cgi/872
Links to weblogs that reference Simulating disease is nothing to sneeze at will be listed here.
|
SELF PROMOTION
New Game: Campaign Rush
My studio Persuasive Games developed a new game that CNN International has just published. Campaign Rush is a light-hearted game ... Palin Generator, Chatterbot Two similar Sarah Palin generators have burst onto the scene like a moose-bound shell from a shotgun. The first, Interview ... Debate Bingo Cards Did you watch the Presidential debate last week? And are you gearing up for the veep debate in just a ... Play within a Play I'm sure all our readers will agree that there is not enough mise-en-abyme in videogames. Sure, we have pomo self-referential ... Vinylgame Vinylgame is another new title from Molleindustria, this one an advergame for a European PVC industry association. The game was ... Superstruct US Army Invades Schools Free Culture Game Gonzalo's Obama Game My New Column: Videogame Snapshots FAVORITES Does expression come in HD too?
Food Force
A Force More Complicated
PSP and Performance Intelligence
A Review of the Leapster
ALSO VISIT
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
| Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution. | |||||||||||||||||||||||||||||||||||||||||||||||||||||