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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



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Lockdown: A School Shooting Game
July 17, 2008 - by Ian Bogost

Lockdown is a "serious game for incident responses to school shootings." The game was created at the GamePipe Lab at USC Engineering with sponsorship from Sandia National Laboratories.

The game looks very polished, but I couldn't help but notice that Lockdown's apparent approach to "incident response" is: "do whatever you'd do in a First-Person Shooter. Oh yeah, and tell people to exit calmly." Watch the video on the page linked above to witness the myriad firearms available to the player's SWAT character, as well as his alarmingly comical, Counter-Strike style final firefight with the perpetrator.

(via Liz Losh)



Comment from Patrick Dugan on July 27, 2008

I've always wanted to see a school violence game that really deals with the social causes of said violence, probably not in this epoch...


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