| ![]() |
|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
COMMUNITY
|
Packaging Man: Skip the Wrapper and the Game August 21, 2008 - by Ian Bogost Consider a new game Packaging Man, which its creators bill as follows: an environmentally themed video game ... to raise awareness about the destructive impact fast food paper packaging has on Southern forests. The game which is a new take on the classic video game, Pac-Man, follows the exploits of the hero Packaging Man as he works to save forest creatures by collecting excessive packaging and recycling it, all the while avoiding the "evil" fast food corporate executives.
If you play the game, you'll see that it is a straightforward Pac-Man clone, with a few colors changed. An animated introduction is the only aspect of the work that attaches the theme to the gameplay. It's not even a re-skin; it's just Pac-Man with a bizarre intro. I get a lot of emails about games various groups have made and want to promote. While I don't really enjoy the press release spam requests, many of these emails are much more directed, from individuals who have thought more deliberately about why our readers might be interested in their game. But then, so often, the games are so forgettable and meaningless, I don't know what to do with the requests. Usually I pen a short, derisive post. I don't really enjoy doing this--I'd much rather share interesting examples of the medium. So when I received creator Dogwood Alliance's announcement I took them up on their offer to answer questions. Explain to me, I asked as nicely as I'm probably capable of, how your game, a straight port of Pac-Man with some colors changed, represents "saving forest creatures by collecting excessive packaging and recycling it?" They were kind enough to reply, citing the opening sequence and the end-of level "call to action" petition. They also pointed me to environmental blog Gristmill's mention of the game, which generally mirrors my opinion. So many missed opportunities. I may have built a reputation for taking pleasure from negative reviews of serious games, but I'd really much rather write positive ones. I just never seem to get the opportunity to do so. Why couldn't Packaging Man actually be about the ways fast food packaging makes its way to forests such that it disrupts the environment of woodland creatures? If you read Doogwood's webpage on the topic, you'll learn that the southern U.S. forests are still the world's largest paper source, and that 25% of logging mill output goes to paper packaging products. That's a pretty amazing figure, one I bet most people don't fully grasp. Dogwood also claims that if only a few sectors used post-consumer recycled materials, "substantial" environmental benefits would ensue. There are at least a few potentially interesting, thematically connected games one could draw from this description alone. One might be about working a southern paper mill and processing facility, which would give a more concrete sense of the types of output of logging and how woodlands might change if the packaging portion were reduced or eliminated. Another might be about more credible processes consumers can use for recycling paper materials. Yet another might deal with the economic and social tradeoffs of consumer packaged goods companies as they weigh using recycled paper in packaging products. I'm sure there are more. Making such games would be a lot harder than re-releasing Pac-Man, to be sure. But if the two pages of text on a webpage offers so much more rich and subtle information than a game, then why bother with the game? POST A COMMENT
TRACKBACKS
TrackBack URL for this entry: http://www.watercoolergames.org/mt-tback.cgi/896
Links to weblogs that reference Packaging Man: Skip the Wrapper and the Game will be listed here.
|
SELF PROMOTION
My New Column: Disjunctive Play
Gamasutra has published my latest "Persuasive Games" column, Disjunctive Play. The column mostly discusses Jason Rohrer's new game Between, but ... Missile in the HASTAC The HASTAC consortium has just announced a forum hosted by their HASTAC Scholars fellows on digital games, entitled Participatory Play: ... Pekid Oil Molleindustria has released a new game about the history and hypothetical future of oil, called Oiligarchy. The game feature's M's ... Announcing the Journalism & Games Research Project I'm excited to announce the first public materials from a research project on Journalism and Videogames, which I've been pursuing ... Politics and Games at Harvard It's been quiet around here! Next week I'll share the cause of it. Until then, I did a talk at ... Click Archaeology One More Election Game My New Column: The Birth and Death of the Election Game Truth Invaders Mad Men Jeopardy FAVORITES Does expression come in HD too?
Food Force
A Force More Complicated
PSP and Performance Intelligence
A Review of the Leapster
ALSO VISIT
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||