RECENT COMMENTS

ADVERTISERS

Advertise via Culture Pundits





Water Cooler Games

a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



ABOUT
About This Site - RSS Feed

Ian Bogost (editor)
Gonzalo Frasca (editor emeritus)


SPONSORS
Visit Persuasive Games
Visit Powerful Robot


COMMUNITY

Grinding on the Treadmill
September 2, 2008 - by Ian Bogost

Last week, Destructoid ran coverage of a couple of guys who fashioned homebrew treadmills and wired them up to World of Warcraft. They then filmed a dorky costumed performance of an obviously exhausting run across Azeroth:

Is this exercise? Sure, but it's mostly geekery. I can't imagine the pair will leave their rig set up, let alone use it for their daily workout. But if you stop to think about it, WoW jogging is more similar to real exercise regimens than it seems.

Wii Fit and other explicit exercise games promise to make the drudgery of exercise more palatable by making it more fun and increasing one's sense of progress. Repurposed exercise games, like DDR, do the same but through accidents of design. But what none of these games admit is that exercise is boring and repetitive. It's work. And worse, it's work that just piles back up again.

Exercise really is much more similar to the MMO grind than to other kinds of games. It's something you have to do everyday, or every few days. It never really changes, but you do get better at it slowly, over time. There are some new features afforded to the proficient but not many; it's mostly a sense of personal and physical satisfaction that emerges from exercise. Devices like the Nike iPod keep records and encourage mild competition among the proficient, but they don't offer much more than that.

At the Montreal International Games Summit last year, Jonathan Blow levied a strong criticism against MMOs, arguing that they are more like drugs than like games. And it seems to me that he's not wrong. Perhaps one approach to the genre would be to make the repetitive work it requires worth doing repetitively.




POST A COMMENT

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?



TRACKBACKS

SELF PROMOTION

RECENT ARTICLES
My New Column: Disjunctive Play

Gamasutra has published my latest "Persuasive Games" column, Disjunctive Play. The column mostly discusses Jason Rohrer's new game Between, but ...

Missile in the HASTAC

The HASTAC consortium has just announced a forum hosted by their HASTAC Scholars fellows on digital games, entitled Participatory Play: ...

Pekid Oil

Molleindustria has released a new game about the history and hypothetical future of oil, called Oiligarchy. The game feature's M's ...

Announcing the Journalism & Games Research Project

I'm excited to announce the first public materials from a research project on Journalism and Videogames, which I've been pursuing ...

Politics and Games at Harvard

It's been quiet around here! Next week I'll share the cause of it. Until then, I did a talk at ...

Click Archaeology

One More Election Game

My New Column: The Birth and Death of the Election Game

Truth Invaders

Mad Men Jeopardy


FAVORITES

ALSO VISIT
  Copyright © Ian Bogost & Gonzalo Frasca, unless otherwise noted. Re-printing for commercial purposes by permission only (contact us: ). Re-printing for educational purposes is allowed with proper attribution.