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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



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Superstruct
September 24, 2008 - by Ian Bogost

Game designer (and friend and collaborator) Jane McGonigal's new game Superstruct, created at the Institute for the Future, is about to go online. IFTF is casting Superstruct as a "massively multiplayer forecasting game," and uses the following rhetoric to set up the scenario:

What does the world of 2019 look like? Find out now. The full report from the Global Extinction Awareness System is LIVE -- and you can read it here for the first time anywhere. Find out exactly why the human species may face extinction by the year 2042 -- and what we can do about it.

The links above houses preliminary videos about the game's five future disaster scenarios (disease, famine, energy, civil rights, and population). There's also a Facebook group. As Liz Losh notes, the site's mood is pretty cheery given its apocalyptic subject matter, but that tone also underscores the game's hope that players might be able to construct possible solutions for the problems presented, thus constructing an alternate future than the one suggested by the scenarios that comprise its theme.




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