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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
ABOUT About This Site - RSS Feed Ian Bogost (editor) Gonzalo Frasca (editor emeritus) SPONSORS
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One More Election Game November 1, 2008 - by Ian Bogost
The tennis bat quick-change is challenging because it's hard to remember which icons correspond with which positions, but after a while this variation adds something quite interesting to the core ping-pong gameplay. While the game doesn't offer a detailed explanation of the political differences between Obama and McCain, it does at least offer some explanation, a welcome respite from a deluge of Sarah Palin shooting games. One of the topics that came up in the comments section of my recent Gamasutra article on election games was the relative difficulty of making a significant political game under the time constraints of an election. Like many such games, this one was created in short order; Alex Hartfelt, one of the developers of Debate Smash, told me around three days total. Gonzalo and I have written about our experience working under time constraints on the Dean for Iowa game in 2003, and it's a problem I appreciate. But thinking more generally, beyond this particular example, perhaps one of the problems with political games is precisely their tendency to hide behind the time constraint as an excuse for not having delved deeper into the issues. Certainly there is a place for simple games created in short order, but I remain disappointed that fewer games take on political topics more genuinely. One game from the last year that I left out of the column is Democracy 2, an interesting example of a more complex game political game, albeit one with a more general focus, rather than one directed at the present election. Comment from dmonnens on November 16, 2008
Regarding the time constraints, the release date has as much an impact as the timing of campaign ads. Can Debate Smash 2008 have had that much of an impact on the election if you only heard about it days before the election? A campaign game sounds similar to an advergame in that respect - and it is indeed an advergame when it is created for the purpose of swaying voters. Therefore, it seems necessary that to have any kind of impact, a political game should come no later than the first presidential debates. Solid design might therefore better emerge through rapid iteration. POST A COMMENT
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