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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment



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My New Column: Disjunctive Play
November 21, 2008 - by Ian Bogost

Gamasutra has published my latest "Persuasive Games" column, Disjunctive Play. The column mostly discusses Jason Rohrer's new game Between, but also tries to extrapolate a different kind of multiplayer experience from that title.

When we talk about games, we normally use the language of conjunction, whether through accompaniment ("to play with") or conflict ("to play against"). Whether for competition, collaboration, or socialization, multiplayer games aim to connect people in the act of play itself. Between takes on a very different charge: it aims to remind players of the abyss that forever separates them from another.

Read the whole thing over at Gamasutra.




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