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a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment
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My new column: TextureMay 10, 2008 - by Ian Bogost Gamasutra has published my latest "Persuasive Games" column, this one on how videogames are tactile. But unlike paintings and plats principaux, games are not static scenes or objects -- they are interactive models of experiences. To simulate the behavior, rather than just the appearance of texture, games have to use more than visual effects. You can read the article over at Gamasutra. ... My new column: Videogame VignetteFebruary 12, 2008 - by Ian Bogost Gamasutra has published my latest "Persuasive Games" column, this one on a student game from USC Interactive Media called Hush, an unusual game about an unusual historical and political moment. The article uses Hush as and the idea of adapting the vignette style to videogames. In literature, poetry, and film, a vignette is a brief, indefinite, evocative description or account of a person or situation. Vignettes are usually meant to give a sense of a character rather than to advance a narrative. ... Hush offers a glimpse, as it were, of how vignette might be used successfully in games. You ... Persuasive Games: The Reverence of ResistanceSeptember 11, 2007 - by Ian Bogost Gamasutra has published my latest "Persuasive Games" column, this one on the Manchester Cathedral controversy in popular PS3 shooter Resistance: Fall of Man. I take a fairly different position than A cynic, unbeliever, or Internet troll might point out the irony of the church pointing the finger, given the millennia-old history of church-sponsored violence. A gamer might rely on the title's status as fantasy fiction to nullify the validity of affront. Such impressions are merely instrumental attempts to foil the church’s parry rather than reasoned attempts to justify the expressive ends served by depicting the cathedral in the game. And ... |
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My new column: Texture
Gamasutra has published my latest "Persuasive Games" column, this one on how videogames are tactile. But unlike paintings and plats ... Liz Losh on the NASA MMO Fail Recently I made some strong remarks about NASA's decision to pull (or "reconfigure") the funding plan for their long-planned educational ... iTunes App Store can reject you for any reason Following my occasional series of gripes about Apple openness (1, 2, 3, 4), I thought I'd share a part of ... Boxing Politician Games. Again. It happens every election cycle, it seems. Games that allow players to make their favorite candidate box against their least ... Me on Advertising and Games in the Guardian If you read the Guardian, you may have noticed that they are running a series of articles and opinion pieces ... Libery City Satire I am a Gorilla NASA MMO Update: Brains Pulled, not Funding NASA MMO Budget Cut from $3m to $0 Air Traffic Chaos FAVORITES Does expression come in HD too?
Food Force
A Force More Complicated
PSP and Performance Intelligence
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